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@thi.ng/vectors
Advanced tools
Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts
[!NOTE] This is one of 199 standalone projects, maintained as part of the @thi.ng/umbrella monorepo and anti-framework.
🚀 Please help me to work full-time on these projects by sponsoring me on GitHub. Thank you! ❤️
Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts.
Likely the most comprehensive vector library for TypeScript / JavaScript currently available.
This package provides over 875(!) largely code generated functions and supporting types to perform vector operations on fixed and arbitrary-length vectors, both packed and strided (i.e. where individual vector components are not successive array elements, for example in SOA memory layouts).
Includes componentwise logic operations for boolean vectors, componentwise comparisons for numeric vectors and componentwise binary ops for signed & unsigned integer vectors.
ArrayLike
type can be used as vector containers (e.g. JS
arrays, typed arrays, custom impls). Most functions are implemented as
multi-methods, dispatching to any potentially optimized versions based on
given vector arguments.add
performs vector addition on arbitrary-length vectors, add2
, add3
, add4
are the optimized version for fixed-length vectors...VecAPI
interface
defines objects of the ~70 most common vector operations implemented for
specific vector sizes. Using this interface simplifies performance-critical
use cases & algorithms which target different dimensions (e.g. 2d/3d),
but should use the avaiable size-optimized vector ops. See
VEC2
,
VEC3
and
VEC4
null
, the vector given as 2nd argument will
(usually) be used as output (i.e. for mutation).Vec2/3/4
class wrappers and the
gvec()
proxy (for generic, arbitrary-length vectors). These types behave like normal
arrays (for read/write operations) and are also iterable. A subset of
functions (suffixed with S
, e.g.
addS
vs. add
) also support striding without the need for extra class wrappers.
This is handled via additional index and stride arguments for each
input/output vector. These functions are only available for sizes 2 / 3 / 4,
though.IRandom
interface defined by
@thi.ng/random
to work with custom (P)RNGs. If omitted, the built-in Math.random()
will be
used.Partially ported from thi.ng/geom-clj (Clojure) and c.thi.ng (C11).
STABLE - used in production
Search or submit any issues for this package
The introduction of seveveral standard libc math
functions to the
@thi.ng/math
package caused a behavior change of existing fmod()
function. For symmetry
reasons the same changes have been applied to this package...
fmod()
⇄ mod()
, to align the latter with its GLSL counterpartfmod()
has standard libc behavior (same as JS %
operator)remainder()
with standard libc behaviormadd
and maddN
functions have
been updated to be compatible with the OpenCL mad
function and to
generally follow the expanded name, i.e. multiply-add:
madd([], a, b, c)
: before a + b * c
, now: a * b + c
maddN([], a, b, n)
=> maddN([], a, n, b)
(i.e. a * n + b
)perpendicularLeft2
=> perpendicularCCW
perpendicularRight2
=> perpendicularCW
normalLeft2
/ normalRight2
=> normalCCW
/ normalCW
yarn add @thi.ng/vectors
ESM import:
import * as vec from "@thi.ng/vectors";
Browser ESM import:
<script type="module" src="https://esm.run/@thi.ng/vectors"></script>
For Node.js REPL:
const vec = await import("@thi.ng/vectors");
Package sizes (brotli'd, pre-treeshake): ESM: 14.01 KB
Note: @thi.ng/api is in most cases a type-only import (not used at runtime)
35 projects in this repo's /examples directory are using this package:
Screenshot | Description | Live demo | Source |
---|---|---|---|
ASCII art raymarching with thi.ng/shader-ast & thi.ng/text-canvas | Demo | Source | |
Basic 2D boid simulation and spatial indexing neighbor lookups | Demo | Source | |
Canvas based dial widget | Demo | Source | |
Self-modifying, animated typographic grid with emergent complex patterns | Demo | Source | |
Interactive visualization of closest points on ellipses | Demo | Source | |
Piechart visualization of CSV data | Demo | Source | |
Doodle w/ K-nearest neighbor search result visualization | Demo | Source | |
K-nearest neighbor search in an hash grid | Demo | Source | |
SVG path to SDF, applying deformation and converting back to SVG | Demo | Source | |
Mouse gesture / stroke analysis, simplification, corner detection | Demo | Source | |
Realtime analog clock demo | Demo | Source | |
Interactive pattern drawing demo using transducers | Demo | Source | |
2D Bezier curve-guided particle system | Demo | Source | |
Various hdom-canvas shape drawing examples & SVG conversion / export | Demo | Source | |
Canvas based Immediate Mode GUI components | Demo | Source | |
Animated sine plasma effect visualized using contour lines | Demo | Source | |
k-means clustering visualization | Demo | Source | |
Animated, iterative polygon subdivisions & visualization | Demo | Source | |
Quasi-random lattice generator | Demo | Source | |
Unison wavetable synth with waveform editor | Demo | Source | |
Steering behavior drawing with alpha-blended shapes | Demo | Source | |
Minimal rdom-canvas animation | Demo | Source | |
Animated Voronoi diagram, cubic splines & SVG download | Demo | Source | |
2D scenegraph & shape picking | Demo | Source | |
2D scenegraph & image map based geometry manipulation | Demo | Source | |
Minimal shader graph developed during livestream #2 | Demo | Source | |
Fitting, transforming & plotting 10k data points per frame using SIMD | Demo | Source | |
Entity Component System w/ 100k 3D particles | Demo | Source | |
Compute cubic spline position & tangent using Dual Numbers | Demo | Source | |
3D wireframe textmode demo | Demo | Source | |
Visual comparison of biased vs. unbiased normal vectors projected on the surface of a sphere | Demo | Source | |
WebGL multi-colored cube mesh | Demo | Source | |
Drawing to floating point offscreen / multi-pass shader pipeline | Demo | Source | |
WebGL instancing, animated grid | Demo | Source | |
WebGL MSDF text rendering & particle system | Demo | Source |
import * as v from "@thi.ng/vectors";
// immutable vector addition (1st arg is result)
v.add([], [1, 2, 3, 4], [10, 20, 30, 40]);
// [11, 22, 33, 44]
// mutable addition
// (if first arg (output) is null writes result to 2nd arg)
a = [1, 2, 3];
v.add(null, a, a);
// [2, 4, 6]
// multiply-add (o = a * b + c)
v.madd([], [10, 20], [0.5, 0.25], [1, 2]);
// [6, 7]
// multiply-add w/ scalar (o = a * n + b)
v.maddN([], [10, 20], 0.5, [1, 2]);
// [6, 12]
// scalar addition w/ arbitrary length & strided vector
v.addN([], gvec([0, 1, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0], 3, 1, 4), 10);
// [11, 12, 13]
// or operate on raw arrays directly...
// here the last 4 args define:
// out index, src index, out stride, src stride
v.addNS3(null, [0, 1, 0, 0, 0, 2, 0, 0, 0, 3, 0, 0, 0], 10, 1, 1, 4, 4)
// [0, 11, 0, 0, 0, 12, 0, 0, 0, 13, 0, 0, 0]
v.dist([1, 2], [100, 200]);
// 221.37072977247917
v.distManhattan([1, 2], [100, 200]);
// 297
v.distChebyshev([1, 2], [100, 200]);
// 198
v.mixN([], [1, 2], [10, 20], 0.5);
// [5.5, 11]
v.fromHomogeneous([], [100, 200, 0.5]);
// [200, 400]
v.swizzle4([], [1, 2], 1, 1, 0, 0);
// [ 2, 2, 1, 1 ]
v.hash([1, 2, 3])
// 2383338936
Using the
VecAPI
implementation objects to use size-optimized vector ops in a pluggable manner
(this is in addition/alternative to using the standard set of polymorphic
functions for similar results).
import { VEC2, VEC3, type Vec, type VecAPI } from "@thi.ng/vectors";
interface Particle {
pos: Vec;
dir: Vec;
targetDir: Vec;
speed: number;
turnSpeed: number;
}
const updateParticle = (p: Particle, { maddN, mixN, normalize }: VecAPI) => {
// interpolate current direction toward target dir
mixN(null, p.dir, p.targetDir, p.turnSpeed);
// normalize direction
normalize(null, p.dir);
// add scaled direction to position (and store as new position)
return maddN(p.pos, p.dir, p.speed, p.pos);
};
// 2d version
let p2d: Particle = {
pos: [10, 20], dir: [0, 1], targetDir: [1, 0], speed: 5, turnSpeed: 0.1,
};
updateParticle(p2d, VEC2);
// [ 10.552, 24.969 ]
// 3d version
let p3d: Particle = {
pos: [10, 20, 30], dir: [0, 1, 0], targetDir: [0, 0, 1], speed: 5, turnSpeed: 0.1,
};
updateParticle(p3d, VEC3);
// [ 10, 24.969, 30.552 ]
Wherever possible, each operation comes in different variations. All fixed size versions use optimized, loop-free implementations.
Suffix | Description |
---|---|
none | arbitrary length vector arg(s) |
2 | 2d vector arg(s) |
3 | 3d vector arg(s) |
4 | 4d vector arg(s) |
N2 | 2d vector(s) & scalar |
N3 | 3d vector(s) & scalar |
N4 | 4d vector(s) & scalar |
I | arbitrary len, signed int vec |
U | arbitrary len, unsigned int vec |
I2 / I3 / I4 | fixed size signed int vec |
U2 / U3 / U4 | fixed size signed int vec |
NI / NU | arbitrary len, signed int vec & scalar |
NI2 / NI3 / NI4 | fixed size signed int vec & scalar |
NU2 / NU3 / NU4 | fixed size unsigned int vec & scalar |
S2 / S3 / S4 | fixed size strided vec |
NS2 / NS3 / NS4 | fixed size strided vec & scalar |
C | arbitrary len vec, component wise args |
C2 / C3 / C4 | fixed size vec, component wise args |
CS2 / CS3 / CS4 | fixed size strided vec, component args |
MAX2
/ MAX3
/ MAX4
- each component +Infinity
MIN2
/ MIN3
/ MIN4
- each component -Infinity
ONE2
/ ONE3
/ ONE4
- each component 1
ZERO2
/ ZERO3
/ ZERO4
- each component 0
X2
/ X3
/ X4
- positive X axisY2
/ Y3
/ Y4
- positive Y axisZ3
/ Z4
- positive Z axisW4
- positive W axisset
/ set2
/ set3
/ set4
setC
/ setC2
/ setC3
/ setC4
/ setC6
setN
/ setN2
/ setN3
/ setN4
setS
/ setS2
/ setS3
/ setS4
setCS2
/ setCS3
/ setCS4
setNS2
/ setNS3
/ setNS4
copy
empty
one
zero
swizzle2
/ swizzle3
/ swizzle4
setSwizzle1
/ setSwizzle2
/ setSwizzle3
/ setSwizzle4
swapXY
/ swapXZ
/ swapYZ
Functions to create wrapped (strided) vector instances:
vec2
/ vec2n
vec3
/ vec3n
vec4
/ vec4n
gvec
Wrap existing vanilla vectors:
asVec2
/ asVec3
/ asVec4
Vanilla vector (array) factories:
ones
zeroes
vecOf
setVN3
/ setVN4
setVV4
/ setVV6
/ setVV9
/ setVV16
Component wise op with 2 input vectors:
Function | Generic | Fixed | Strided | Int | Comments |
---|---|---|---|---|---|
add | ✓ | 2-4 | S2-S4 | I2-I4, U2-U4 | |
div | ✓ | 2-4 | S2-S4 | I2-I4, U2-U4 | |
mul | ✓ | 2-4 | S2-S4 | I2-I4, U2-U4 | |
sub | ✓ | 2-4 | S2-S4 | I2-I4, U2-U4 | |
fmod | ✓ | 2-4 | (C/JS behavior) | ||
mod | ✓ | 2-4 | (GLSL behavior) | ||
pow | ✓ | 2-4 | |||
remainder | ✓ | 2-4 | (C behavior) |
import { add, add2, addU2, addS2 } from "@thi.ng/vectors";
// generic
add([], [1, 2, 3, 4, 5], [10, 20, 30, 40, 50]);
// [11, 22, 33, 44, 55]
// fixed size & packed
add2([], [1, 2], [10, 20])
// [11, 22]
// unsigned int
addU2([], [1, -2], [-10, 20])
// [4294967287, 18]
// strided
addS2([], [1,0,2,0], [0,10,0,0,0,20], 0, 0, 1, 1, 2, 4)
// [11, 22]
Component wise op with one input vector and single scalar:
Function | Generic | Fixed | Strided | Int | Comments |
---|---|---|---|---|---|
addN | ✓ | 2-4 | S2-S4 | I2-I4, U2-U4 | |
divN | ✓ | 2-4 | S2-S4 | I2-I4, U2-U4 | |
mulN | ✓ | 2-4 | S2-S4 | I2-I4, U2-U4 | |
subN | ✓ | 2-4 | S2-S4 | I2-I4, U2-U4 | |
neg | ✓ | same as mulN(out, v, -1) | |||
fmodN | ✓ | 2-4 | (C/JS behavior) | ||
modN | ✓ | 2-4 | (GLSL behavior) | ||
powN | ✓ | 2-4 | |||
remainderN | ✓ | 2-4 | (C behavior) | ||
roundN | ✓ | 2-4 |
Function | Generic | Fixed | Strided | Int | Comments |
---|---|---|---|---|---|
addm | ✓ | 2-4 | S2-S4 | (a + b) * c | |
addmN | ✓ | 2-4 | S2-S4 | (a + b) * n | |
madd | ✓ | 2-4 | S2-S4 | a * n + c | |
maddN | ✓ | 2-4 | S2-S4 | a * n + b | |
msub | ✓ | 2-4 | S2-S4 | a * n - c | |
msubN | ✓ | 2-4 | S2-S4 | a * n - b | |
subm | ✓ | 2-4 | S2-S4 | (a - b) * c | |
submN | ✓ | 2-4 | S2-S4 | (a - b) * n |
Function | Generic | Fixed | Strided | Int | Comments |
---|---|---|---|---|---|
clamp | ✓ | 2-4 | min(max(a, b), c) | ||
clampN | ✓ | 2-4 | min(max(a, n), m) | ||
clamp01 | ✓ | _2 - _4 | min(max(a, 0), 1) | ||
clamp11 | ✓ | _2 - _4 | min(max(a, -1), 1) | ||
max | ✓ | 2-4 | max(a, b) | ||
min | ✓ | 2-4 | min(a, b) |
Function | Generic | Fixed | Strided | Int | Comments |
---|---|---|---|---|---|
cross | 2, 3 | S2, S3 | 2D version returns scalar | ||
orthoNormal | 3 | ||||
signedArea | 2 |
Function | Generic | Fixed | Strided | Cwise | Comments |
---|---|---|---|---|---|
dot | ✓ | 2-4 | S2-S4 | C4, C6, C8 |
Function | Generic | Fixed | Strided | Int | Comments |
---|---|---|---|---|---|
fit | ✓ | 2-4 | |||
fit01 | ✓ | _2 - _4 | |||
fit11 | ✓ | _2 - _4 | |||
mix | ✓ | 2-4 | S2 - S4 | ||
mixN | ✓ | 2-4 | S2 - S4 | ||
mixBilinear | ✓ | 2-4 | |||
mixCubic | ✓ | ||||
mixQuadratic | ✓ | ||||
smoothStep | ✓ | 2-4 | |||
step | ✓ | 2-4 |
Function | Generic | Fixed | Strided | Int | Comments |
---|---|---|---|---|---|
limit | ✓ | ||||
mag | ✓ | S2-S4 | |||
magSq | ✓ | 2-4 | S2-S4 | ||
normalize | ✓ | S2-S4 | w/ opt target length |
Function | Generic | Fixed | Strided | Int | Comments |
---|---|---|---|---|---|
dist | ✓ | ||||
distSq | ✓ | 2-4 | |||
distBrayCurtis | ✓ | ||||
distCanberra | ✓ | ||||
distChebyshev | ✓ | 2-4 | |||
distCosine | ✓ | ||||
distHamming | ✓ | ||||
distHaversineLatLon | 2 | lat/lon coordinates | |||
distHaversineLonLat | 2 | lon/lat coordinates | |||
distJaccard | ✓ | ||||
distManhattan | ✓ | 2-4 | |||
distMinkowski | ✓ | ||||
distSorensenDice | ✓ | ||||
distWeighted | ✓ | ||||
pointOnRay | ✓ | 2-3 | point at distance |
Function | Generic | Fixed | Strided | Int | Comments |
---|---|---|---|---|---|
angleBetween | 2, 3 | ||||
angleRatio | ✓ | ||||
atan_2 | ✓ | 2-4 | Math.atan2(y, x) | ||
bisect | 2 | ||||
cornerBisector | ✓ | ||||
degrees | ✓ | 2-4 | |||
direction | ✓ | normalize(b - a) | |||
faceForward | ✓ | ||||
heading | ✓ | alias headingXY | |||
headingXY | ✓ | ||||
headingXZ | ✓ | ||||
headingYZ | ✓ | ||||
headingSegment | ✓ | alias headingSegmentXY | |||
headingSegmentXY | ✓ | ||||
headingSegmentXZ | ✓ | ||||
headingSegmentYZ | ✓ | ||||
normalCCW | 2D only | ||||
normalCW | 2D only | ||||
perpendicularCCW | 2D only | ||||
perpendicularCW | 2D only | ||||
project | ✓ | ||||
radians | ✓ | 2-4 | |||
reflect | ✓ | ||||
refract | ✓ |
(Also see rotation matrices provided by @thi.ng/matrices)
Function | Generic | Fixed | Strided | Int | Comments |
---|---|---|---|---|---|
rotationAroundAxis | 3 | ||||
rotationAroundPoint | 2 | ||||
rotate | S2 | alias for rotateZ | |||
rotateX | S3 | ||||
rotateY | S3 | ||||
rotateZ | S3 |
Function | Generic | Fixed | Strided | Int | Comments |
---|---|---|---|---|---|
cartesian | ✓ | 2, 3 | 2D/3D only | ||
polar | ✓ | 2, 3 | 2D/3D only |
All ops support custom PRNG impls based on the
@thi.ng/random
IRandom
interface and use Math.random
by default:
Function | Generic | Fixed | Strided | Int | Comments |
---|---|---|---|---|---|
jitter | ✓ | ||||
randMinMax | ✓ | 2-4 | S2-S4 | ||
randNorm | ✓ | 2-4 | S2-S4 | ||
randNormDistrib | ✓ | 2-4 | S2-S4 | ||
random | ✓ | 2-4 | S2-S4 | ||
randomDistrib | ✓ | 2-4 | S2-S4 |
Function | Generic | Fixed | Strided | Int | Comments |
---|---|---|---|---|---|
abs | ✓ | 2-4 | |||
acos | ✓ | 2-4 | |||
asin | ✓ | 2-4 | |||
atan | ✓ | 2-4 | Math.atan(y / x) | ||
ceil | ✓ | 2-4 | |||
cos | ✓ | 2-4 | |||
cosh | ✓ | 2-4 | |||
exp | ✓ | 2-4 | |||
floor | ✓ | 2-4 | |||
fract | ✓ | 2-4 | |||
fromHomogeneous | ✓ | 3, 4 | 3D/4D only | ||
invert | ✓ | 2-4 | |||
invSqrt | ✓ | 2-4 | |||
isInf | ✓ | 2-4 | |||
isNaN | ✓ | 2-4 | |||
log | ✓ | 2-4 | |||
major | ✓ | 2-4 | |||
minor | ✓ | 2-4 | |||
round | ✓ | 2-4 | |||
sign | ✓ | 2-4 | |||
sin | ✓ | 2-4 | |||
sinh | ✓ | 2-4 | |||
sqrt | ✓ | 2-4 | |||
sum | ✓ | 2-4 | |||
tan | ✓ | 2-4 | |||
trunc | ✓ | 2-4 | |||
wrap | ✓ | 2-4 |
Functions to transform flat / strided buffers w/ vector operations:
mapV
/ mapVN
/ mapVV
/ mapVVN
/ mapVVV
mean
/ median
minBounds
/ maxBounds
comparator2
/ comparator3
/ comparator4
equals
/ equals2
/ equals3
/ equals4
eqDelta
/ eqDelta2
/ eqDelta3
/ eqDelta4
eqDeltaS
eqDeltaArray
Arguments are assumed to be signed / unsigned ints. Results will be forced accordingly.
Function | Generic | Fixed | Strided | Int | Comments |
---|---|---|---|---|---|
bitAnd | ✓ | I2-I4, U2-U4 | |||
bitAndN | ✓ | I2-I4, U2-U4 | |||
bitNot | ✓ | I2-I4, U2-U4 | |||
bitOr | ✓ | I2-I4, U2-U4 | |||
bitOrN | ✓ | I2-I4, U2-U4 | |||
bitXor | ✓ | I2-I4, U2-U4 | |||
bitXorN | ✓ | I2-I4, U2-U4 | |||
lshift | ✓ | I2-I4, U2-U4 | |||
rshift | ✓ | I2-I4, U2-U4 | |||
lshiftN | ✓ | I2-I4, U2-U4 | |||
rshiftN | ✓ | I2-I4, U2-U4 |
asIVec
(2-4) - signed int vectorasUVec
(2-4) - unsigned int vectorasBVec
(2-4) - boolean vectorfromBVec
(2-4) - coerces each component to 0/1Function | Generic | Fixed | Strided | Int | Comments |
---|---|---|---|---|---|
logicAnd | ✓ | 2-4 | |||
logicAndN | ✓ | 2-4 | |||
logicOr | ✓ | 2-4 | |||
logicOrN | ✓ | 2-4 | |||
logicNot | ✓ | 2-4 | |||
every | ✓ | 2-4 | returns boolean | ||
some | ✓ | 2-4 | returns boolean | ||
not | ✓ | 2-4 |
All resulting in boolean vectors:
Function | Generic | Fixed | Strided | Int | Comments |
---|---|---|---|---|---|
eq | ✓ | 2-4 | |||
lt | ✓ | 2-4 | |||
lte | ✓ | 2-4 | |||
gt | ✓ | 2-4 | |||
gte | ✓ | 2-4 | |||
neq | ✓ | 2-4 |
hash
compile
/ compileG
/ compileGHOF
/ compileHOF
defOp
/ defOpS
/ defFnOp
/ defHofOp
defMathNOp
/ defMathOp
vop
For more information about the code generator see:
If this project contributes to an academic publication, please cite it as:
@misc{thing-vectors,
title = "@thi.ng/vectors",
author = "Karsten Schmidt",
note = "https://thi.ng/vectors",
year = 2015
}
© 2015 - 2024 Karsten Schmidt // Apache License 2.0
FAQs
Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts
We found that @thi.ng/vectors demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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